www.isart.com https://www.isart.com/ L'école du jeu vidéo et de l'animation 3D-FX Thu, 30 Jul 2026 12:42:58 +0000 en-US hourly 1 https://wordpress.org/?v=7.1 https://www.isart.com/wp-content/uploads/2023/12/favicon-150x150.png www.isart.com https://www.isart.com/ 32 32 Christophe Galati, ISART alumnus: when video games make a difference! https://www.isart.com/blog/christophe-galati-wednesdays/ Tue, 09 Jun 2026 13:21:09 +0000 https://www.isart.fr/blog/christophe-galati-jeux-a-impact-wednesdays/ A leading figure in the independent video game scene, Christophe Galati develops thought-provoking games that raise awareness.

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Christophe Galati, ISART alumnus

When video games make a difference!

Publié le
9 June 2026
Christophe Galati, ISART alumnus: when video games make a difference!

Christophe Galati is a French game developer, game designer, and video game creator who graduated from ISART Digital in 2015 with a degree in Game Design & Programming. A recognized figure in the independent games scene, he first gained international acclaim with Save Me Mr Tako, before continuing his entrepreneurial journey by founding his own studio, Deneos Production.

His career demonstrates that video games can be both a powerful medium for artistic expression and an impactful tool for raising awareness of important social issues.

With Wednesdays, published by ARTE France and inspired by his own personal story, Christophe Galati uses video games to raise awareness of intrafamilial sexual abuse while encouraging survivors to speak out.

A jJourney driven by passion

Christophe Galati’s passion for video games began at an early age. At just 12 years old, he created his first games using RPG Maker and discovered the potential of video games to tell stories, evoke emotions, and inspire reflection.

After graduating from high school with a science-focused diploma, he joined ISART Digital in 2012 to pursue a professional career in the video game industry.

During his time at the school, he developed his skills in programming, project management, and teamwork, while continuing to work on his own personal game projects.

portrait christophe galati

Save me Mr Tako: first international recognition

While studying at ISART Digital, Christophe Galati developed Save Me Mr Tako, an independent game inspired by Game Boy classics that won an award at the Tokyo Game Show in 2016.

Released in 2018, the game was met with critical acclaim from both players and the gaming press. This first major success established Christophe as a rising talent on the international indie game scene and demonstrated his ability to bring an ambitious project from concept to release.

save me mr tako
Save Me Mr Tako - Christophe Galati

From Japan to entrepreneurship

The quality of his work earned him a residency at the prestigious Villa Kujoyama in Japan, an artistic residency that supports French creators pursuing projects in the country.

In 2023, Christophe Galati founded his own studio, Deneos Production, where he continues his ambition to create original games that blend storytelling, creativity, and emotion.

Wednesdays: an award-winning game with social impact

Among the most significant projects Christophe Galati has contributed to is Wednesdays, developed by The Pixel Hunt and published by ARTE France.

Blending the narrative depth of a graphic novel with the interactivity of a video game, Wednesdays explores the issue of child sexual abuse with sensitivity and care. Through a respectful and well-researched approach, players gradually uncover the protagonist’s story and the lasting psychological impact of trauma.

For Christophe Galati, this project holds deep personal significance. Having experienced abuse during his own childhood, he helped shape Wednesdays into a powerful tool for raising awareness and encouraging survivors to speak out. Beyond extensive research, the game is rooted in his own lived experience, which profoundly influenced its development.

The project brought together Pierre Corbinais as Creative Director, Florent Maurin as Producer, Exaheva as Illustrator, Diane Landais and Christophe Galati as Programmers, Virginia B. Fernson as Sound Designer, Nico Nowak as Pixel Artist, and Viviane Cooper for the mobile port.

This multidisciplinary team perfectly reflects the collaborative nature of the video game industry, where every role contributes to the success of the final project.

Wednesdays received widespread critical acclaim and numerous awards.

At the Pégases Awards, the game was nominated in four categories:

  • Best Narrative

  • Best Accessibility

  • Best Independent Game

  • Beyond Video Games

It won two Pégases Awards: Best Accessibility and Beyond Video Games.

The game also gained international recognition by winning the Audience Award at the Independent Games Festival in San Francisco, one of the most prestigious honors in the independent games industry.

pegases au dela du jeu vidéo
Pégases Awards 2026: "Wednesdays" wins the Beyond Video Games and Best Accessibility awards

Impact games: a new way of designing video games

Today, many studios are exploring the potential of video games as tools for raising awareness, education, and social impact. Impact games make it possible to address issues such as health, the environment, inclusion, and broader social challenges.

Video games are becoming a cultural medium capable of fostering empathy, sharing knowledge, and encouraging dialogue.

For future developers, game designers, and artists, these new approaches open up exciting opportunities where creativity and social impact go hand in hand.

ISART: educating tomorrow’s creators

At ISART Digital, students develop the technical skills essential to the video game industry, including programming, game design, production, project management, and teamwork.

Beyond technical expertise, the school encourages students to reflect on the cultural role of video games and their evolving place in society.

Student projects provide opportunities to explore a wide range of themes, experiment with new formats, and discover how interactivity can become a powerful tool for storytelling and knowledge sharing.

Christophe Galati’s journey perfectly embodies this philosophy: mastering technology to create meaningful experiences that leave a lasting impression on players.

Become a video game developer: be inspired by our alumni

For high school and university students dreaming of a career in the video game industry, Christophe Galati’s journey is a true source of inspiration.

His story shows how a passion discovered at a young age can grow into a profession and, ultimately, an internationally recognized career.

It also highlights the wide range of opportunities available in the industry, from game development and independent creation to entrepreneurship, impact games, interactive storytelling, and production.

Through the achievements of its alumni, ISART Digital showcases the diversity of career paths that reflect the richness and creativity of today’s video game industry.

Who is Christophe Galati ?

Christophe Galati is a French game developer and creator who graduated from ISART Digital in 2015. He is best known for creating Save Me Mr Tako and for his work on Wednesdays, published by ARTE France.

Wednesdays was recognized for its sensitive and thoughtful approach to the issue of child sexual abuse, while delivering an accessible and innovative interactive experience.

An impact game is a video game designed to raise awareness, educate, or encourage reflection on social, educational, environmental, or cultural issues while still delivering an engaging and enjoyable player experience.

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What career path can you pursue after a 3D Animation & VFX school? Édouard Sisternas’ story https://www.isart.com/blog/debouches-ecole-danimation-3d-vfx-temoignage-edouard-sisternas/ Thu, 21 May 2026 12:16:07 +0000 https://www.isart.fr/blog/debouches-ecole-danimation-3d-vfx-temoignage-edouard-sisternas/ Édouard Sisternas, an ISART Digital alumnus, is now Head of Environment at Mikros Animation after contributing to films such as *Minions*, *Sing*, *The Grinch*, and *The Secret Life of Pets*.

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What career path after a 3D Animation & VFX school?

Édouard Sisternas' international career

Publié le
21 May 2026
What career path can you pursue after a 3D Animation & VFX school? Édouard Sisternas’ story

An ISART Digital alumnus who graduated in 2012, Édouard Sisternas is now Head of Environment at Mikros Animation after contributing to films such as Minions, Sing, The Grinch, and The Secret Life of Pets.

In an interview published on The Rookies, he reflects on his journey in 3D animation, his career progression within leading international studios, and his vision of a profession built on world-building, versatility, and teamwork.

Read the full interview on The Rookies.

From ISART Digital to leading international animation studios

After graduating from ISART Digital in 2012, Édouard Sisternas is now Head of Environment at Mikros Animation. Based in Paris, he leads teams across multiple international studios and helps create the environments that bring animated worlds to life.

Keys to success in 3D animation

His career perfectly illustrates the opportunities the 3D animation industry offers to those who combine creativity, technical expertise, and collaboration.

Beyond the prestigious productions he has worked on, his story highlights the skills and mindset needed to grow and succeed in this demanding and rewarding industry.

How do you become an Environment Artist in 3D animation?

A lifelong passion for world-building

For Édouard Sisternas, the desire to work in computer graphics began at an early age. At just 11 years old, he became fascinated by creating virtual worlds and gradually discovered the creative possibilities of 3D.

What drew him in was not only the technical side of 3D software, but also the opportunity to build worlds, tell stories through environments, and help shape the visual identity of a project.

His passion for world-building remains one of the driving forces behind a career in 3D animation today.

A role at the heart of world-building

In an animated film, environments play a vital role. Whether it’s a city, a forest, an interior, or a fantastical landscape, they are far more than simple backdrops. They support the storytelling, deepen immersion, and help convey the emotions envisioned by the directors and artistic teams.

An Environment Artist is responsible for designing these visual worlds while balancing artistic vision with production requirements.

The ability to bring coherent and believable worlds to life is one of the most creative aspects of a career in 3D animation and VFX.

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Narcisse Bour

What career opportunities are available after a 3D animation school?

Landing a first job through skills and networking

After completing his work-study program, which gave him valuable studio experience, Édouard Sisternas continued developing his personal projects while pursuing his first opportunities in the 3D animation industry.

A former classmate helped him secure his first role as a CG Marketing Generalist at Studio 100 Animation.

This experience introduced him to the realities of studio production and allowed him to quickly take on greater responsibilities across a range of projects.

His career highlights an important reality of the industry: a strong portfolio, personal projects, and professional connections can all play a decisive role in launching a successful career.

Growing into leadership roles

Over the years, Édouard has worked at several studios, steadily building his expertise in creating 3D environments.

His career progression has relied not only on strong technical skills, but also on his ability to collaborate across departments, understand production challenges, and support teams in solving both artistic and technical issues.

Today, as Head of Environment, he leads teams, coordinates international productions, and contributes to the strategic direction of projects.

His journey shows that a career in 3D animation can naturally evolve into leadership and supervisory roles while maintaining a strong creative focus.

Ambre Daibissaram

Why is mastering the production pipeline essential in 3D animation?

Understanding the entire production pipeline

One of the key takeaways from Édouard’s story is the importance of having a broad understanding of the production process.

Throughout his education and career, he developed a comprehensive knowledge of the animation production pipeline.

Creating an animated film involves many specialized disciplines, including modeling, texturing, surfacing, rigging, animation, lighting, compositing, and visual effects.

Understanding the role of each department enables stronger collaboration, more effective communication, and better decision-making throughout the production process.

A highly valued skill in leading studios

According to Édouard, this broad understanding is a real professional asset. Even when artists specialize in a specific discipline, knowing how their work fits into the stages before and after their own greatly improves collaboration with other teams.

In leading international studios, where hundreds of professionals may be working on the same production simultaneously, this holistic perspective becomes especially valuable.

It strengthens communication, enhances the quality of teamwork, and contributes to the overall success of a project.

Working in international 3D animation: an industry reality

Collaborating with teams across multiple countries

Today, animation productions often rely on teams distributed across multiple countries.

In his role at Mikros Animation, Édouard works daily with colleagues based in Paris, Montréal, and Bangalore.

This international organization requires coordinating teams, aligning production workflows, and ensuring artistic consistency across different studios.

Beyond technical expertise, strong communication and teamwork are therefore essential skills for professionals working in the animation industry.

Martin Fischer

Career opportunities at leading animation studios worldwide

The 3D animation industry is inherently international.

Artists often collaborate with studios across different countries, contribute to productions created for global audiences, and work in multicultural environments.

Édouard Sisternas’ career perfectly illustrates the international nature of the industry and the opportunities it can offer to young graduates.

What advice does Édouard have for aspiring artists?

Keep learning throughout your career

One message comes through consistently in Édouard’s story: the importance of continuous learning.

Software evolves, technologies advance, and production workflows are constantly changing. To stay at the top of their craft, artists need to keep developing their skills throughout their careers.

Today, adaptability is one of the most valued qualities in animation studios.

Develop curiosity and versatility

For Édouard, curiosity is just as essential.

Exploring new techniques, learning about other areas of the production pipeline, and staying open to industry developments are all key to continuous growth and expanding career opportunities.

This commitment to lifelong learning has guided him since the beginning of his career and continues to support his professional growth within the animation industry.

Key takeaways from Édouard Sisternas’ career

Édouard Sisternas’ career shows that graduating from a 3D Animation & VFX school can open the door to a wide range of career opportunities that continue to evolve over time.

From creating 3D environments to leading international teams, his journey has been shaped by several key strengths: a passion for world-building, a solid understanding of the production pipeline, strong collaboration skills, and a commitment to continuous learning.

For students considering a career in animation, his story is a reminder that beyond mastering software and technical tools, it is often curiosity, versatility, and a willingness to keep improving that build a lasting career in the industry.

Elouan Joly

What career opportunities are available after a 3D Animation & VFX school?

Graduates can pursue a wide range of careers, including Environment Artist, Character Artist, 3D Animator, Lighting Artist, Texture Artist, Compositing Artist, VFX Artist, and, with experience, Production Supervisor.

An Environment Artist designs the settings and environments that shape the visual world of a film, animated series, or video game. Their work plays a key role in storytelling, immersion, and the overall look and feel of the project.

Yes. The animation industry is highly international, with many studios collaborating across multiple countries. As a result, graduates have access to a wide range of international career opportunities.

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