Audio location
Audio location
Posted Nov 8, 2015 15:16 UTC (Sun) by smurf (subscriber, #17840)In reply to: Audio location by oldtomas
Parent article: Experimental applications of GStreamer
As I understand it, the senders don't have delay issues, they're all on the receiving end.
Thus, instead of pinging one speaker at a time and measuring the absolute time the pulse takes to arrive at the listener, you ping all of them at the same time, record that sound, and use digital processing to figure out the delays between pings. (Thus different frequencies, otherwise you can't tell the pings apart.) This way, delays on the receiver side won't matter, it's all a single sound recorded once by a single microphone.