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How Debian managed the systemd transition

How Debian managed the systemd transition

Posted Oct 13, 2015 22:49 UTC (Tue) by nix (subscriber, #2304)
In reply to: How Debian managed the systemd transition by raven667
Parent article: How Debian managed the systemd transition

Oh, I agree it would be bad by modern standards -- however, it was quite clearly capable of scaling to the point of handling graphics data with no more kernel support than that. To get back to the original point: unless you think D-Bus is not just going to be asked to handle graphics data but the full graphics flow of a 3D game I think the volume of data involved in graphics should not serve as an argument for needing kernel support just to handle that.


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