How Debian managed the systemd transition
How Debian managed the systemd transition
Posted Oct 13, 2015 22:49 UTC (Tue) by nix (subscriber, #2304)In reply to: How Debian managed the systemd transition by raven667
Parent article: How Debian managed the systemd transition
Oh, I agree it would be bad by modern standards -- however, it was quite clearly capable of scaling to the point of handling graphics data with no more kernel support than that. To get back to the original point: unless you think D-Bus is not just going to be asked to handle graphics data but the full graphics flow of a 3D game I think the volume of data involved in graphics should not serve as an argument for needing kernel support just to handle that.